Videogame makers get no home-field advantage

Making those games at home has turned out to be more of a nightmare.

“Given the scale and scope of the game, we had hoped our teams would be back in our studios together as we move towards launch,” the statement read. A four-week delay doesn’t indicate major problems with the game; Doug Creutz of Cowen speculates the move is more for “Bug squashing and final polishing.” EA also maintained its net bookings projection for the fiscal year ending in March-suggesting presales of the game have been strong enough that the company doesn’t see the shift resulting in a financial hit.

Major games now have budgets and production teams the size of Hollywood blockbusters; the last “Battlefield” game in 2018 listed more than 3,000 developers in its credits.


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